It's been a long time since the last blog update. A lot of things happened in the past year, mostly beyond my expectations.
1. First official startup -- Fooyo
Though I've been working with startups and individual entrepreneurs since school days, chances/courages didn't come into existence until this lean mobile team decided to work together.
It was hard, especially at the beginning when we've got nothing but hardcore ability to code mobile apps. For B2B solution providers, the primary resource is indeed customer relationships. None of us have business backgrounds, neither are we good at marketing or persuading people. The important thing is that we focus a lot on products-- the UI/UX design and development process optimisation.
Gradually, people who value our product development skills come to us. Mike's team in Minitheory is really awesome. We work together to deliver beautiful projects. One of the apps we worked together is Nibble, a food sharing app which has a great potential to become a leading service in Indonesia and beyond. It was a great experience to work with the clients from Nibble. We become friends afterwards.
Besides individual entrepreneurs, we also partner with innovation departments of multinational companies. Centers we are currently working with includes an innovation center settled by Jones Lang LaSalle and another settled by Konica Minolta. The innovation centers are indeed quite impressive. Unlike traditional cooperatives which may be reserved and slow, they do value fast and good work.
In the past year, we've worked out quite a variety of projects, ranging from education to gaming. In the next year, we'll do more explores. There is a VR(virtual reality) project under incubation now. It's going to have a demo in late January. We may also explore device + cloud data storage projects. Now we are discussing with a project about medical device+cloud data processing.
2. Pin off a VR startup providing education/game contents.
It's under the plan. An experienced mobile game developer and a leading game artist are ready to devote themselves into VR, which is going to be a big trend in 2016. Below is an sample scene designed by our game artist. We'll need to pitch for fund and come up with 3-4 premium educational contents in the next year.
3. Explore a C2C learning platform business model and acquire users. I will need to write it in another blog post. It's quite a big thing.
In the new year, I hope I could have more chances to visit Beijing. May have 1-2 chances to visit another country briefly(probably an Indian wedding etc). Financial wise, it should be OK to feed the Fooyo team and possibly raise the salaries for the team members(ideally 10% by end of the year). However, we may not have good savings for the company until big projects come.
1. First official startup -- Fooyo
Though I've been working with startups and individual entrepreneurs since school days, chances/courages didn't come into existence until this lean mobile team decided to work together.
It was hard, especially at the beginning when we've got nothing but hardcore ability to code mobile apps. For B2B solution providers, the primary resource is indeed customer relationships. None of us have business backgrounds, neither are we good at marketing or persuading people. The important thing is that we focus a lot on products-- the UI/UX design and development process optimisation.
Gradually, people who value our product development skills come to us. Mike's team in Minitheory is really awesome. We work together to deliver beautiful projects. One of the apps we worked together is Nibble, a food sharing app which has a great potential to become a leading service in Indonesia and beyond. It was a great experience to work with the clients from Nibble. We become friends afterwards.
Besides individual entrepreneurs, we also partner with innovation departments of multinational companies. Centers we are currently working with includes an innovation center settled by Jones Lang LaSalle and another settled by Konica Minolta. The innovation centers are indeed quite impressive. Unlike traditional cooperatives which may be reserved and slow, they do value fast and good work.
In the past year, we've worked out quite a variety of projects, ranging from education to gaming. In the next year, we'll do more explores. There is a VR(virtual reality) project under incubation now. It's going to have a demo in late January. We may also explore device + cloud data storage projects. Now we are discussing with a project about medical device+cloud data processing.
2. Pin off a VR startup providing education/game contents.
It's under the plan. An experienced mobile game developer and a leading game artist are ready to devote themselves into VR, which is going to be a big trend in 2016. Below is an sample scene designed by our game artist. We'll need to pitch for fund and come up with 3-4 premium educational contents in the next year.
3. Explore a C2C learning platform business model and acquire users. I will need to write it in another blog post. It's quite a big thing.
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