Then we were instructed to abstract and summarise the needs. My neighbour wanted a wallet which 1. has an extra small pocket to put small items. 2. has an adjustable cash layer to fit different height of cashes.
After that, we were given a paper to draw down the solutions for the neighbour and then briefly introduce the design. The Korean manager designed a very good phone case with its cover as a wallet. It turned out that there is already one existed commercial product named bookbook which is very nice. I myself designed a basic wallet with two additional features specially made for my neighbour.
That was not the end. We were actually given some minutes to really make a prototype out with some raw materials like scissors and color paper. Time was tight and the process was fun.
After making the prototype, we were instructed to listen to feedbacks from the client. Unfortunately, most of us didn't give critical feedbacks. Instead, we "haha" with each other's prototypes.
Then came the time for showcase and sharing. I shared two points learnt during the process: 1. No need for futuristic stuffs, things that fix problems will do. 2.Doing is somewhat more important than thinking
That was a fun experience. After the activity, I bought the phone case on Amazon together with some design thinking books. There happened to be an ongoing course named "design for everyday things" on Udacity. I found design thinking a really useful skill for industrial people.